SEN SATURDAYS - WE ARE WORKING ON IT!
Our team has been hard at work revising both the in-game assets and official art for Project Sen. We’ve refined the visual aesthetics to reflect the new focus. We’ll continue keeping you updated as we make more progress, thank you for supporting Project Sen! Please share and reblog, we appreciate your support!
SEN SATURDAYS - WE ARE WORKING ON IT!
Happy Valentines from us at Cakemachine Games!
SEN SATURDAYS - THE WORLD OF PROJECT SEN
Hello everyone, welcome to Sen Saturdays, the official Project Sen production update! Here’s some concept art depicting the various locations you’ll explore on Barimos.
The sprawling Pantheon City is the crowning achievement of humanity. It represents the idealistic vision of the future, fully realized after a century of construction.
The Forest Dome is the center of oxygen production for the entire colony. Recently a series of fires have began spreading within the structure, endangering all life on the moon.
The "Freeze Zone" is the atmospheric processor of the Pantheon colony. It has been shut down, freezing the structure in ice, eventually putting the colony’s stability at risk. It is unknown why or how this occurred.
Thank you for supporting Project Sen! Please share and reblog, we really appreciate all the help.
SEN SATURDAYS - ELLA AND SEN
Hi everyone, welcome to the latest installment of Sen Saturdays, the official weekly dev blog update for Project Sen.
We’ve been revising some more character designs including Ella. She’s the SDF Lieutenant in charge of briefing Sen on her mission while on Barimos.
(Zack): Further revision of Ella was required. She still felt a little too similar to Sen, and in this version of the game Ella needed a more unique look. She now has more of a pear shape, and pushed her height a bit more to about 5’11”. And Feathered back hair for style.
Sen’s animations have also been revised to match the new style:
(Sho): There’s a certain sense of power and weight to Sen’s design that I wanted to make apparent in the revised animations. Also, we decided to have Sen hold her gun down while running, as it seems more realistic for trained military personnel to do so. We’re getting close to finishing her rough move set, so look forward to seeing them cleaned up, colored and shaded soon.
We’d like to thank everyone for all the support, we’re always grateful. As always please share and reblog, it helps us immensely!
SEN SATURDAYS - SAY HELLO TO THE NEW SEN — AGAIN!
Hello everyone, welcome to a new installment of Sen Saturdays! We’ve been hard at work revising ALL of the character designs, as well as working on new animations and environments.
We’ve made a few minor adjustments to Sen’s final character art and in-game sprite to be brought in line with the general art style of the game. Vera has also been revamped to have a stronger presence and personality with her design.
Stay tuned for more posts during the week and major updates every Saturday! Please help Sen on her mission, share and reblog! You’re her only hope!
Check out Project Sen, by Cakemachine Games:
A handful of the Skullgirls contractors are working on this game, show them some support for their project~!
They also just announced another playable character and have a lot of interesting updates coming along the way. Neat stuff! owob
The Kickstarter is over, but you can get new info at cakemachinegames.com!
SEN SATURDAYS: REFINING THE DESIGNS AND PERSONALITY OF THE CHARACTERS
Welcome to the latest installment of Sen Saturdays, the official weekly update for Project Sen. Tonight we have some new character art to share with you!
First up is the new design for Pantheon city’s boxing champion Claire:
(Sho): Although I liked her older design, I felt that changes needed to be made, that mainly being her hairstyle. She seems more like the type to put her hair in braids and not fuss over it, rather than spending time curling them into drills (and coloring it green, if it wasn’t her natural color). She’s a fighter and should have a streamlined appearance.
(Zack): Claire’s design has been changed to be more in line with the new visual direction of the game. She’s been given a more natural hair color and ring braids. We’ve also changed her color palette to pop more with the new design aesthetic.
Next is the 2nd playable character, Aura:
(Sho): To me Aura is in some ways the opposite of Sen; She’s the seasoned veteran who has her own combat style, and brings her own weapons of choice to the table.
(Zack): As we’re developing the characters and experimenting in the situations they’re in we’re finding out who they are and who they can be. Aura as I’ve been working on, is a soldier first, prim and proper, but given the chance to cut loose… she’s an absolute maniac!
Last we have a concept design for Sen’s bodysuit:
(Sho): Rather than being tights, Sen’s bodysuit is cut to provide high mobility and reinforced strength. It’s made from material that also serves as light body armor, so it can’t be torn by conventional means!
We’d like to thank everyone who continues to support Project Sen, we’re trying our best to make this game a unique and memorable experience! Please share and reblog, our friends and fans are what keep us going!